FFORTECAMOTOR TOWN
CONNECTING
OFFICIAL COMMUNITY SERVER · 0.7.19

Drive the city.
Own the road.

A persistent MotorTown community built for long hauls, fast lines and good company.

—PLAYERS ONLINE
—GAME VERSION
10PLAYER SLOTS
LIVE TELEMETRY

Server control room

Waiting for sync…
STATUS
Checking

Fetching live server data.

POPULATION
— / 10

Current players on the MotorTown world.

WORLD SETTINGS
Day cycle
120 minutes
Traffic
High activity
Police
Enabled
CONNECTION
Steam → 148.251.19.125:27018

Open MotorTown and use the server browser, or connect through Steam.

MAKE YOUR MILES COUNT

An economy that moves

↗

Freight & trucking

Build a route, take the long way and turn every delivery into progress.

◎

Companies

Run a player company with shared vehicles, depots and a crew to back you up.

◈

City services

Bus, taxi and delivery work keep the city supplied and the community moving.

COMMUNITY CALENDAR

Race nights & road work

COMMUNITY-MANAGED
FRI20NOV
RACING

Friday Night Sprint

Meet at the city garage · 20:00 CET

SAT21NOV
DRIFT

Harbor Drift Session

Open practice · 21:00 CET

SUN22 NOV
TRANSPORT

Convoy Challenge

Team haul · 19:00 CET

Event schedules and community results are administered by Forteca staff unless explicitly marked as live game telemetry.

KEEP THE PEACE

Patrols, pursuits,
and clean roads.

Police activity is enabled in the world. Authorized community officers can join scheduled patrols and pursuit sessions.

See patrol schedule
POLICE UNITRole access is controlled server-side.Unauthorized players cannot receive police permissions.
STAFF ONLY

Administration

AUTHENTICATED ACCESS

Administrative controls are intentionally kept behind authenticated server-side endpoints. Public visitors can view service health, but cannot manage players, roles or server state.

Player managementKick / ban via verified server API
Role managementPolice permissions with audit logging
Event managementSchedules, registrations and results
API healthFreshness and endpoint availability